FAH on PS4 and Xbox One?

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mdk777
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Re: Play Station 4

Post by mdk777 » Thu Nov 07, 2013 5:16 pm

not looking promising.

Last go Sony positioned themselves as a home entertainment center...DVD player/music player/games/internet browser on your TV.

Problem is people did just that.

Now they want to constrict rather than broaden usage.

Last I saw, they were not allowing music playing :lol:

they really want people to buy and play games...and not use it for a mulch-purpose PC (which it obviously is)

Things might change, MS says they will play DVD and Music...so Sony might be forced to open up their platform.

Time will tell. But I wouldn't hold my breath. :wink:
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bruce
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Re: FAH on PS4 and Xbox 720?

Post by bruce » Thu Nov 07, 2013 6:12 pm

It's always possible, but I would consider it unlikely. The clients for PCs and GPUs continue to be more valuable because faster hardware is released every few months. Once the PS3 was released, Sony did nothing to speed up the system, and I'd expect the same to be true for the PS4. If Stanford invests in the PS4, it may provide a momentary jump in production but after that, its productivity will quickly fall behind the other platforms and will no longer be worth Stanford's continuing support.

Chaput87
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Xbox One / PS4 App

Post by Chaput87 » Tue Nov 26, 2013 11:09 pm

Are there plans for an app for this new generation?

They have great GPU setups and even if each one solved only one per day....

Edit by Mod: Merged with existing topic

Nerdsinc
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Re: FAH on PS4 and Xbox One?

Post by Nerdsinc » Thu Nov 28, 2013 2:08 pm

Well I know the XBO has monster cooling so F@H would be perfectly feasible on that.

PS4's looks a lot more choked up so I'm not so sure. Maybe Sony will open up when they release a SKU with better cooling.

But yea. F@H is very feasible on the consoles and would greatly improve the work that gets done.

(Assume at least 10mil with latest-gen consoles in 1-2 years, and assume say 2 mil are all working at 1-1.5 tflops each... That's at least 20k Pflops. and that's a lot of flops...)

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Re: FAH on PS4 and Xbox One?

Post by 7im » Thu Nov 28, 2013 2:32 pm

Hardware-wise I would agree. But neither one is going to crack open their OS to allow people to install 3rd party software because of security concerns. Don't get your hopes up. It's not likely to happen.
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bruce
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Re: FAH on PS4 and Xbox One?

Post by bruce » Thu Nov 28, 2013 7:49 pm

A history lesson: Sony's development team were deeply involved in creating a PS3 client. Presumably the FAH Client help sell PS3's but whether that was a big or small factor is unknown. Yes, the PS3 had heat problems. FAH participation diminished over time, both because the FAH client ran only as a dedicated application (nobody expects that you can play two games at the same time, so the OS has no "background" in which FAH might run) and because client performance didn't improve in accordance with Moore's Law (no Sony hardware upgrade path until now). Eventually the FAH projects for the PS3 ended.

From FAH's perspective, the original XBOX was underpowered from the get-go.

Make your own assumptions about how this may or may not apply to the new game consoles.

Viceroy
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PS4 client?

Post by Viceroy » Sun Feb 09, 2014 12:01 am

Will there ever be a PS4 client? Why is not Folding@home/Stanford University initiate a contact With Sony regarding a Folding@home client for PS4?
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Re: PS4 client?

Post by Jesse_V » Sun Feb 09, 2014 12:17 am

Last edited by bruce on Sun Feb 09, 2014 4:17 am, edited 1 time in total.
Reason: Merged 4 topics into 2.

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